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Autodesk maya lt review
Autodesk maya lt review




autodesk maya lt review
  1. #Autodesk maya lt review full
  2. #Autodesk maya lt review software
  3. #Autodesk maya lt review license
  4. #Autodesk maya lt review free

#Autodesk maya lt review full

But it's still a lot better than "screw you guys, pay the full price".īasically, you either pay in extra effort required to learn and use Blender and Gimp, or you pay in money to use Maya and Photoshop. It's definitely aimed at "indie, running a business and paying wages instead of promises of a share of profits" and not "indie, with a day job doing games in the evening". With things like Photoshop also having a pretty decent subscription price, it seems like the industry is moving in this direction. It's an arbitrary limit, but not particularly bad. You can create more complicated scenes but the objects you export for use in a game have to be under 25k polygons. There's an update, apparently an Autodesk rep has confirmed this.Īlso, the 25k polygon count is for FBX files. This is an area Blender devs are actively working on, but it is a major flaw in selecting Blender these days.įeature wise, there are things Blender does better ( texturing ), things that Maya does better ( dependency graph ), and things that are a matter of opinion ( modelling and animation ). Blender (sorta) has support for both, but both have a LOOOOOONNNNNNNGGGGG way to go. This means slotting it in to your game engine is easy and reliable. It's easy, almost trivial moving between Maya and other packages. would stick with what they know.Ģ- the pipeline. going back to the days when Word passed WordPerfect as the word processor of choice due to heavy give aways to the educational sector. This is why they give ( or nearly give ) away educational licenses. People getting a formal education in Blender are almost unheard of. Perhaps more importantly though, Maya is TAUGHT much more than Blender. Maya is much more accessible than Blender. There are two major drawbacks with using Blender vs Maya for game development today.ġ- the learning curve.

#Autodesk maya lt review license

It's a catch 22, if I use their program to make my game, I can't release it until I buy a license, and I can't afford to buy a license until I release my game! The upfront costs are simply too much for me to justify, especially when Blender is so good!

#Autodesk maya lt review free

The Bottom Line: If they're trying to attract indie developers, or even younger people who might eventually get hired to companies that can actually afford Maya licenses, they need to make it free to develop with it commercially.

#Autodesk maya lt review software

However, I will jump on any good software that only requires me to pony up money after I've made income off it! Why not? Fair is fair, and I have no problem paying for the software at that point, since it obviously helped me out. That's the only way to entice me to use your software, especially since Blender is so fantastic these days! I'm not going to pay money upfront for something I may never get my investment returned on. Why don't they do what Unit圓D does? Just release it under a license that only requires you to buy the software after you've made X amount of money off it, where: X < total cost of commercial license I got the opportunity to interview Autodesk to clarify some details. So it's possible this information could change, or be outright wrong.ĮDIT2 Maya LT has officially been launched, most of the details posted earlier remain true. It's possible information has changed ( or more likely, they broke an embargo, which would explain the lack of other sources, including Autodesk. much much more.ĮDIT The source article is now returning a 404.

autodesk maya lt review

Then again, I also remember when Maya was 7500$ and Softimage. This all changed when Autodesk became a near monopoly. Of course, I still remember that Maya was available ( in non-gimped form! ) for less than 1000$, as was Softimage. Of course, there is also the completely free Blender.Īll said though, nice to see Autodesk offering some more sane price levels. that's getting into Modo territory there. What do you think? It's a savings of almost 3 grand, but those limits are pretty um. Priced at 800$ for permanent license, or 50$ a month, 125$ a quarter on a rental basis.īiggest limits: FBX export capped at 25K polygons, sprite rendering only (yuck!) and (?)currently(?) no support for MEL or plugins. Stripped version of Maya, Maya LT being released, aimed toward indie game devs Autodesk finally offer cheaper Maya indie edition






Autodesk maya lt review